Final thoughts on the project by the group was that we were satisfied with the game we produced. We felt that it was a very in depth game with lots of potential and plenty of different play styles. The rules are very clear and thorough, we covered every scenario and possibility that could happen in the game. We also thought of many ways players could mod the game (which some suggestions are located in the back of the manual.) We worked many hours figuring and testing some aspects of the game and worked hard to make everything by hand. By doing everything ourselves and putting the blood (literally, Travis gashed his finger while cutting metal for the magnetic tiles!) sweat and sleep deprivation into this game instead of outsourcing the production; we couldn’t be happier with the end product.
We also felt that the main weakness was that it was too in depth. It was not a game that a casual player could sit down and play just on the fly. They would either have to read the instruction manual or have an experienced player explain to them as they went. We went into so much detail with the game for the players to understand it in full in every scenario that we didn’t have enough time to properly test some of the new mechanics that was added to the game in the end.
Over all we would all say that we worked well together in the short amount of time we had, felt we obtained the aesthetic, and thoroughly (and unintentionally) insulted albinos.